Effective date: 24 August 2026 Last updated: 3 November 2026
This policy explains what happens to information when you play
Skybite (the “Game”), an Android game published on
Google Play under the package name com.sventlasic.skybite.
The Game is made by Laurel Lasic (“we”, “us”, “our”). You can reach us at nevssupplies+skybite@gmail.com.
We do not have a server, an account system or a database. We never receive your personal data, because there is nowhere for it to go. Your scores, your settings and the scenes you have unlocked are saved on your own phone and are deleted when you uninstall the Game.
The one exception is advertising. The Game shows a banner ad supplied by Google AdMob, and, only when you choose to watch one to unlock a scene, a video ad from the same source; Google’s advertising SDK — not us — collects data from your device in order to serve and measure those ads. When no ad is available, the Game may show a banner for one of our other apps instead; the list of those banners is downloaded from our website, which reveals your IP address to our website’s host (section 3).
The online rankings are optional and run through Google Play Games: if you are signed in to Play Games, your results are sent to Google’s leaderboards under your Play Games profile. We never receive them (section 5).
Nothing. We operate no servers, collect no analytics, run no crash reporting, and have no way to identify you or contact you unless you email us first.
The Game saves a few small files in its own private storage area:
| What | Contains | Where |
|---|---|---|
| High scores | For each scene: best score, kills, balloons popped, time survived or distance climbed, runs played, wins | highscores.cfg (and one file per multiplayer mode), plus arena_scores.cfg, bridge_scores.cfg, memory_scores.cfg, whack_scores.cfg and climb_scores.cfg, in app-private storage |
| Settings | Music on/off, sound effects on/off, chosen theme, which tutorials you have seen, and whether you have opened the store page from “Rate Skybite” | settings.cfg in app-private storage |
| Our own banners | The list of our other apps and their icons, downloaded from our website (section 3) | promos.json and promo-icons/ in app-private storage |
| Unlocked scenes | Which scenes you have unlocked, and how many times an ad failed to load for one | unlocks.cfg in app-private storage |
| Rankings | Only whether you have signed in to Play Games from RANKINGS, so the Game knows to check again when it starts (section 5) | rankings.cfg in app-private storage |
| Play Games pictures | Profile pictures of the players on a leaderboard you opened, saved by the Google Play Games library the rankings use. The Game does not show them | image files in app-private storage |
These files never leave your phone. They are not backed up to us, not shared with anyone, and are removed by Android when you uninstall the Game. Apart from the Play Games names and pictures on the leaderboards you open (section 5), no name, email address, contact list, location, photo, microphone or camera data is ever read.
The Game is free and supported by a banner advertisement, and by optional video ads you may choose to watch to unlock a scene, all served by Google AdMob. To select and measure ads, Google’s SDK may collect and process:
com.google.android.gms.permission.AD_ID permission for this
purpose, and for no other);We never see this data in a form that identifies you. We only see aggregate earnings and performance reports in the AdMob dashboard.
Google’s handling of this data is governed by its own terms, which we do not control:
If you are in the European Economic Area, the United Kingdom or Switzerland, the Game asks for your advertising choices through Google’s consent form before personalised ads are served, and you can change that choice at any time from the Game’s settings. Where consent is refused or withdrawn, ads are served on a non-personalised basis.
Our own banners. When no advertisement is available, the Game
may show a banner for one of our other apps, marked “Our app”. The
list of these banners and their icons is downloaded from our website
(sventlasic.github.io, hosted by GitHub Pages) from time to time.
Like any website request, this download reveals your IP address to the
website’s host, which may keep standard server logs. It includes no
information about you or how you play. The banners themselves collect nothing;
tapping one opens the Google Play Store, which is governed by Google’s own
policies.
The Game’s multiplayer modes work over your local Wi-Fi only. There is no matchmaking service and no internet game server.
While you are on the multiplayer screen, a device offering a game broadcasts a small message on the local network containing your device model name (for example “Redmi Note 12”) and its local IP address, so that the other device can show it in a list and connect to it. During a game the two devices exchange only gameplay data — movement, shots, and the state of the falling animals.
This traffic stays inside your own network. It is not routed through us or any third party, and it is not recorded. Note that your device model name is visible to anyone else running the Game on the same Wi-Fi network, so avoid multiplayer on networks you do not trust.
Share. After a run you can tap Share to send a short message — the scene’s name, your result, your best and a link to the Game’s store page — to an app of your choice, through Android’s standard share screen. The Game only hands the message to Android; it does not send it anywhere itself, and it does not know whether, where or to whom it was sent. What happens next is governed by the app you chose.
Rate Skybite. The settings screen has a button that opens the Game’s page on Google Play, where you can leave a rating and a review. Reviews are written and published through Google Play, under Google’s policies, and are public; we can read and reply to them in Google Play’s developer tools, as any developer can. The Game itself only remembers, on your device, that you opened that page.
Send feedback. The settings screen has a button that opens your own email app with a message addressed to us, already filled in with the Game’s version, your phone’s model and its Android version, so that we can tell which build and device a report is about. The Game does not send this message: you can read, change or delete everything in it before choosing whether to send it. If you do, we receive it as an ordinary email, with your email address, and use it only to answer you and to fix the Game.
Online rankings (Google Play Games). The Game shows worldwide rankings for each scene through Google Play Games, a service run by Google. The Game does not contact Play Games at all until you tap RANKINGS yourself, and only then may Google ask you to sign in or choose a Play Games profile. Once you have signed in from there, the Game asks Play Games each time it starts whether you are still signed in, without showing anything. If you are signed in, then at the end of each run the Game sends your result for that scene — a time, a count or a height — to Google’s leaderboard for it, and may ask Google for your position on that leaderboard to show it to you. The Game’s RANKINGS screen shows Google’s leaderboards: the top players’ Play Games names and results, and the players around you. Its FRIENDS tab shows your Play Games friends’ results, but only if you tap ALLOW FRIENDS and agree in Google’s own window; the Game uses that list only to draw the tab, and keeps it only while the Game is open. Google stores these results with your Play Games profile (your gamer name and picture) and shows them to other players according to your Play Games privacy settings; it also receives the usual technical information any Google service does, such as an identifier for your Play Games account. We do not receive or store your results, your profile or your account. Play Games is governed by Google’s Privacy Policy. If you are not signed in to Play Games, nothing is sent, and the Game works exactly the same with your bests kept on your phone.
The Game is not directed to children under 13 (or under the equivalent minimum age in your country), and we do not knowingly collect personal information from them. Because we collect nothing ourselves, we hold no such data. If you believe a child has provided personal information to Google through the Game’s ads, please use Google’s controls linked above, and contact us at nevssupplies+skybite@gmail.com if we can help.
On your device, at any time:
Under the GDPR / UK GDPR, you have rights of access, rectification, erasure, restriction, objection and portability. Because we hold no personal data about you, requests about advertising data must be directed to Google as the controller of that data. Where we do act as a controller — for example if you email us — our legal basis is your consent for personalised advertising, and our legitimate interest in running and supporting the Game otherwise.
Under the CCPA/CPRA (California), we do not sell or share personal information, and we do not collect any of the categories of personal information listed in that law.
You also have the right to lodge a complaint with your local data protection authority.
Data stored by the Game lives only on your device, for as long as the Game is installed. Advertising data is retained by Google according to its own policies, and may be processed on servers outside your country under the safeguards described in Google’s privacy policy. Requests to our website for the list of our own banners are logged, if at all, by its host (GitHub) under its own policies.
If this policy changes, the new version will be published at this address and the “Last updated” date above will change. Material changes will also be noted in the Game’s store listing.
Laurel Lasic
nevssupplies+skybite@gmail.com